![]() ![]() We also added multiple worlds and make it easy to create different types of levels and challenges as well. A game like Color Switch in its current state would have taken over 10 seconds to load in our original software, but in Buildbox 2.0 that same game would take only 4-5 seconds. The first thing we wanted to improve was our loading time. We've received a lot of valuable feedback from them. We're lucky to have a great relationship with the creator of Color Switch and also the publishers. What new features are being added specifically? With the introduction of Buildbox 2.0 you're adding in features inspired by additions made to Color Switch after it was ported to native code. It took us two years to create the first version of Buildbox, and Buildbox 2.0 took an additional 18 months of development. We're remote, but most of the team is primarily in the United States, with our headquarters based in Palo Alto, CA. How long did it take to develop the first version and how many people worked on it?Īt Buildbox we have a team of 15 people scattered across the globe. ![]() Our biggest category of customers are graphic artists, entrepreneurs and people who love games, but have never taken a programming course. Most of these tools seem to fit the hobbyist developer demographic, and we wanted to create a tool that anyone could use. Possibly more importantly, we felt it was difficult to create an Apple Featured worthy game with the software without scripting or coding experience. We found that while most were easier than coding, they were still not easy to use for the average person. Tiana Crump: We created Buildbox after trying nearly all drag and drop development tools available. : There are already a lot of simple-to-use development tools available so why did you think the world needed Buildbox? To find out more, we chatted to Tiana Crump, public relations at Buildbox, about the development and future of the tool, and how the success of games made with it have helped Buildbox grow. No matter your opinions on drag-and-drop game creators, you have to admit that they are responsible for some impressively successful games.Ĭonsider Color Switch, a game that launched to the top of the App Store free charts, and which only took a week to make in codeless development tool Buildbox by a man who had never made a game before.
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